A mix selection of some of the models I created, UV mapped, and textured in Maya for an ongoing research project. This was the first time I modeled in Maya. The render previews are at default settings. My next goal is to work more on altering lighting and the rendered environment with pre-existing tools and with MEL scripting.
The challenge I was presented with was creating models that were low-poly and stylized as so. I was told to think "Team Fortress 2".